Hammer47, it is not
always true that subsonic bullets will be less deflected by crosswinds. As has been pointed out, the higher deflection forces are compensated by the reduced time of flight.
It
is true that when compared to some speeds, subsonic is less affected. This appears to be related somewhat to the drag coefficient (Cd) of the bullet--which is not the same as the ballistic coefficient. The Cd is a maximum near sonic and the low supersonic range. It falls off at higher Mach numbers, but remains higher than that at high subsonic.
Try a trajectory and drift calculator such as
found here. Try 200 or 1000 yd with a nominal "G1" BC of .500 (I can't remember what the BC is for the more realistic "G7" profile), about that of a 180 gn .308 Nosler BT. Try this comparing speeds of 3000 or 3500 fps to 1000 fps and then repeat the run starting at 1500 fps.
Compared to 1000 fps, you'll find that drift is less for 3000 fps but higher for 1500 fps. Subsonic may be better for the Schuetzen game (which is what I'm looking into at the moment), but not for 1000 yd benchrest.
For 1000 yd, subsonic trajectories are dramatic, about 50 ft, and as pointed out, this will affect what wind eddies are encountered.
One problem with subsonic will lie with keeping velocities consistent. One percent of 3000 fps is 30 but is only 10 of 1000 fps. The fps spread will need to be kept small, and this when shooting small charge weights, which will require much more accurate charge weighing.