Bullet impacts at 1 million frames per second

B

benenglish

Guest
I found this mesmerizing. As a silhouette shooter, I'm always curious about what happens when bullets strike solid objects. They get around to actually shooting some silhouette targets (look like either rimfire or airgun size) towards the end.

What do you guys think?

http://www.youtube.com/watch?v=QfDoQwIAaXg
 
amazing!

not sure about the various target materials.....
were some of those rounds armour piercing?
and .... bb had enough energy to dent rifle round but not deflect it.
10000000 fps!
 
Truly amazing, especially when you undersand that the video has about 600 million frames (10 minutes or 600 seconds at 1 million fps). I especially like the pellets going though the paper target.

:D:D:D:D

George
 
10 minutes or 600 seconds at 1 million fps
Not exactly.

There's 600 seconds of video at (I assume) 24 frames per second, or about 14400 total frames.

14400 divided by 1000000 equals 0.01440.

In other words, that 10 minutes of video actually took place, in the real world, in less than 2 hundredths of a second.

The company that put out that video makes equipment used to set the timing for equipment used to make these recordings.

Back in the day when actual film had to be used for this sort of research, some of the Rube Goldberg contraptions used to capture ultra-high frame rates were amazing. Since film just wasn't physically strong enough to pull through cameras at 1000000 frames per second and shutters couldn't fire that fast, one way to capture high frame rates was to project the camera lens onto a high-speed spinning mirror inside a drum, the periphery of which was lined with film. In that way, you could capture a thousandth of a second (or so) of time at something approaching a million frames per second. As you can imagine, there was some crazy effort put into devising the timers used to stop and start the camera at precisely the right time to capture short-lived experiments.

The availability of computers and video capture (instead of electromechanical timers and film cameras) has made capturing this sort of thing much easier.

Still fascinating, though.
 
bullet with conical tail

the bullet seen in the film is a brenneke, either a TIG (Torpedo Ideal Geschoss) or a TUG (Torpedo Universal Geschoss). They are softpoint bullets with soft lead up front and hard lead in the rear made by RWS
 
benenglish,
Great stuff,thanks for the link. I was even startin' to groove to the euro-disco soundtrack.I now have a better understanding of how a fat healthy woodchuck is transformed into a furry little "door mat" in a micro second. If I could only hook up with some swanky little "fraulein" who also appreciates the finer aspects of motion,impact,penetration and the expulsion of energy, I would be content for rest of my days.
Joel
 
"....Back in the day when actual film had to be used for this sort of research..."

I can't imagine how much film he should have been consumed in ancient high speed cameras for the same result !
An old colleague who had worked on the design of anti-tank rockets in the sixty's years had told me that for filming the ignition time , they was using this type of camera.
Usually it was necesary that mechanics is "launched" in advance to avoid the inertia of the trigger, it is the commitment of the film which was synchronized to the start of the rocket ignition
One time that's gone wrong, resulting in the wrong committed film was turned into dust by the drive system,
it would have required a second camera to film the first, during it was "eating" all the film drum in a lightning time causing an impressive cloud
(Sorry for bad English.)
 
one million fps

holy cow! that was as interesting as anything i,ve seen in a long time. thanks for pointing that one out.
 
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